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Most sprites assigned to this palette were barrels, which make more sense when brown. Also, it's weird that there are TWO purple palettes, so this change makes it so that there is only one purple palette, which is assigned to some enemies like Krimp and Kuchuka.Īlso, you'll notice that I changed the bottom row from crimson to brown.
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I couldn't decide on a good color for it). I made Lurchins green to arroximate what they looked like in DKC3 (though this isn't much better. I made Karbine's fireballs orange now (red looked too weird, but I may change my mind in a later patch). Of course, some of these things are better off different colors, so I changed a few things as well.
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Ellie, Sneek, Bear Coins, Squitter's webs, etc.) are now gray. This addresses many of the purple issues I mentioned above, and a lot of things (e.g. I left a lot of the palettes alone, but the most obvious change I made was change the dark purple to gray (the sixth row). So the first thing I did is modify the sprite palettes, which are always the same throughout the entire game (if you care, these bytes are located in 0x1BE60 to 0x1BE9F in the ROM): I also managed to make some other color palettes more interesting as well. So the main thing I improved was fixing the sprite colors, which I'll cover in just a second.
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Ellie, Karbine (including his fireballs!), Bleak, Lurchin, the Bear Coins, Squitter's webs, and a ton of other things were purple. Most notably, a lot of neutral-colored things were PURPLE. Even though the Japanese version (the only GBC version out there) was a big improvement over the original version, and at times looks better than the GBA DKC games, there were some things that were very oddly colored. I've been meaning to do this for quite some time now, and here is a color palette hack for the Game Boy Color version of Donkey Kong Land 3 (or Donkey Kong GB: Dinky Kong & Dixie Kong as the GBC version is called).
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